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Killing Floor 2 item | |
8 | |
MAGAZINE SIZE | 1 |
SPARE AMMO CAPACITY | 30 |
DAMAGE | 250 |
FIRE RATE | 69 |
ACCURACY | 80 |
PENETRATION | 5 |
• 'Fire mode is charge shot only.' • 'Range and damage increase the longer you hold. Alt-fire switches between sharp and cryo arrows.' • 'When being Cupid needs a little more punch.' | |
Pricing | 2000 |
Ammo Cost | 16 |
Weapon Type | Projectile |
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] |
Starting Ammo | 1 + 10 |
Block(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. |
Parry(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. |
Secondary Attack | |
Ammo Type | {{{SecondaryAmmunition_AmmoType}}} |
Magazine Size | {{{SecondaryAmmunition_MagazineSize}}} |
Spare Ammo Capacity | {{{SecondaryAmmunition_AmmoCapacity}}} |
Damage | Expression error: Unrecognized punctuation character '{'. |
Fire Rate | Expression error: Unrecognized punctuation character '{'. |
Accuracy | Expression error: Unrecognized punctuation character '{'. |
Penetration | Expression error: Unrecognized punctuation character '{'. |
Starting Ammo | {{{SecondaryAmmunition_InitialSpareMags}}} |
Ammo Consumption(per use) | Expression error: Unrecognized punctuation character '{'. |
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} |
Heal Amount | Expression error: Unrecognized punctuation character '{'. ✚ |
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ |
Full Recharge Time | Expression error: Unrecognized punctuation character '{'.s |
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s |
PS4 Trophies |
The Rhino revolver is the Gunslinger's tier 3 DLC weapon. Upon acquiring the second revolver, Rhino can be dual-wield.It fires special fragmentation munition which creates 3 shrapnel pieces on impact with the ZEDs or a surface. I think I've had enough of the Golden Weapons, Is there any way to disable this DLC pack, I really want the original AK47 back, currently I have only the golden version:(.
The Compound Bow is the Sharpshooter'stier 5 DLC Weapon. Players operating this modern bow can charge it by pressing and holding fire button which will be increasing its damage and arrow speed as long as button is pressed. The bow arrows come with the two different types of the tips that serve different purposes - Sharp heads designed to engage foes with an excessive piercing damage and Cryo heads that do less damage but freeze ZEDs solid. Players are free to switch between either type at any time by pressing alt-fire button.
The Compound Bow is also equipped with the bayonet attachment that increases player effectiveness in melee combat. It is one of the three weapons in game that fire retrievable ammunition, the other being Crossbow and Eviscerator.
In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
Description
'Fire mode is charge shot only. Range and damage increase the longer you hold. Alt-fire switches between sharp and cryo arrows.'
Flavor Text
'When being Cupid needs a little more punch.'
Technical Information
Sharp arrow (damage / type) = 250 / Piercing.
Cryo arrow impact (damage / type) = 50 / Piercing.
Cryo arrow explosion (damage / type) = 25 / Freeze.
Cryo arrow explosion (falloff exponent) = 1 (linear).
Cryo arrow explosion (radius) = 200. The explosion radius is affected by skill choices of both - Demolitionist and Survivalist.
Rate of fire is variable. Mizuno mp 630 fast track driver settings. Absolute fastest (without charging): normal = 69, elite = 78. Absolute fastest (fully charged): normal = 43, elite = 51. Values are approximate.
Gains an extra charge level within 0.2s intervals and is completely charged after 0.50664s (from 0 up to 2 charges). Gets more impact (but not explosive) damage and faster arrow speed for every charge level. Damage increment = 50% per level (x2 more damage when fully charged). Fire button must be on hold to keep charging the bow.
Only charges when player holds fire button. Upon releasing the button there will be slight delay (up to 0.2s) before the arrow will be fired. Player has no control over this delay, it constantly loops within 0.2s intervals which is the absolute worse player may encounter, however it may be less if button will be released by the time another loop is about to finish. Just clicking the fire button without charging the bow will result in 0.2s delay. After arrow is fired it takes 0.3s to initiate a reload animation.
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Note on ROF and time to charge: actually the bow gets completely charged after only 0.4 seconds (despite the nominal value of 0.50664s): charge time of (0.0-0.2)s = level 0, (0.2-0.4)s = level 1, (0.4+)s = level 2. The arrow can only be fired at the end of each 0.2s loop (the first loop starts at the same time as player begins to charge the bow) so the shortest time to release a fully charged arrow is 0.6 seconds. Then there is 0.3s delay before reload animation and then the reload itself.
Bash:
Damage = 100.
Damage Type = Piercing.
Charge time (fully charged after) = 0.50664s.
Charge time (to gain a charge level) = 0.2s.
Reload (elite, force reload time + reload time) = 0.3s + 0.27s.
Reload (force reload time + reload time) = 0.3s + 0.47s.
Time (equip) = 0.26s.
Time (put down) = 0.40s.
Weapon Powers:
Freeze power (cryo arrow explosion) = 100.
Gun hit power (cryo arrow explosion) = 100.
Gun hit power (sharp arrow) = 100.
Penetration power (sharp arrow) = 5.
Stumble power (sharp arrow) = 250.
Stun power (sharp arrow) = 101.
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Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_Bow_CompoundBow
- Time to get a charge level and time to fully charge the bow is also affected by the Sharpshooter's Marksman skill: 0.2 x 0.75 = 0.15s, 0.50664 x 0.75 = 0.37998s. Marksman also shortening pre-fire delay (loop) from 0.2 to 0.15 seconds AND reload time (time x 0.75) which can be further shortened by the Stability skill (time x 0.8) for a total reload time modifier of (time x 0.6). Neither of skills, however, affects pre-reload delay (0.3s), it always stays the same.
- The whole reload cycle cannot be interrupted by bash attack. Neither player is allowed to bash while holding the fire button.
- Charging the bow increases its piercing damage (of both types of the arrows), but not the damage of cryo arrow explosion.
- Bayonet stab attack gets all the damage bonuses of Sharpshooter perk, however is incapable of triggering Rack 'Em Up stacks on its own. Berserker gets no bonuses at all. Survivalist's passive damage bonus allows to do up to 15% more damage with the stab, it's Melee Expert skill, however, provides no damage increase at all.
- Arrow speed, per charge level: 4000 / 10000 / 15000 units per second.
- When player has no more arrows and picks some from the ground, the first arrow will be loaded slowly than it usually takes to reload the bow.
- Projectile has a life span of 180 seconds.
- Highest tier Sharpshooter weapon, has no upgrades available.
Trivia
- Upon initial release, the Compound Bow had slightly faster non-elite reload (0.37s vs current 0.47s) time and different charge values (time to get a charge level was 0.22s vs current 0.2s and time to fully charge was 0.6333s vs current 0.50664s), although the second change did not really affect its shortest time to release a fully charged arrow (see Note on ROF and time to charge above). Compound Bow also had cost of 1750 Dosh.
Gallery
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Compound bow render
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